Select and Split
The Select and Split section helps you manage UVs more easily, especially when working with UDIMs and preparing assets for texturing.

Select UV Islands This tool allows you to automatically select individual UV islands based on their boundaries in the UV space. With a single click, you can quickly identify and work with separated areas of your UV layout, saving time compared to manual selection.

Select UDIM Instantly select all geometry that belongs to a specific UDIM tile—perfect for focusing on one part of your model at a time in a multi-UDIM setup. Note: In some cases, the Select UDIM function may not work when clicking on a UV island directly from the UV Editor. To ensure proper selection, click on a UV island while in Edit Mode (3D Viewport).

Split UVs After selecting UV islands Face, with UV sync selection toggle off, this tool lets you split the selected faces into a new object.

Why It’s Useful:
Better UDIM Organization Easily manage your model based on its UV layout and UDIM tiles.
Faster Texturing Prep Quickly separate parts of your mesh for export or texture baking.
Clean Workflow Avoid manual selection and splitting—these tools do it for you in just a few clicks.
Select and Split gives you smart tools to work with UV islands and UDIMs, making it easier to prepare your models for texturing, exporting, and organized workflows.
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