Fix Mesh
The Fix Mesh section helps you clean and prepare your 3D models by fixing common mesh issues that can affect shading, texturing, and exports—especially when working with UDIMs and Substance Painter.

Face Orientation: Shows the direction of your mesh faces so you can easily see if any are facing the wrong way. This is important for correct lighting, shading, and texture projection.

Flip Faces: If some faces are inverted, this tool lets you flip them in the right direction. This helps avoid shading problems and ensures your model is clean before exporting.

Fix Normal: Automatically recalculates normals to fix smoothing and shading issues. Clean normals are essential for good lighting and texture results.
Why It’s Useful:
Export-Ready Models: These tools make sure your model is clean and ready to be exported to Substance Painter or other tools without errors.
Fewer Issues, Faster Workflow: Avoid texture glitches or lighting bugs caused by bad face orientation or normals. These tools save you time and reduce the need for manual cleanup.
Perfect for UDIM Workflows: Clean meshes ensure that your UVs and UDIM tiles work correctly, helping you keep a smooth, organized pipeline.
The Fix Mesh section gives you quick tools to clean up your model’s faces and normals, making sure it’s ready for high-quality texturing, rendering, and exporting—without any surprises.
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